![]() Only magic immunity should be able to escape glimpse (as per skill description), but right now there are like 10 different random spells that can somehow dodge glimpse (some of them don't even dispel). Even strong dispelled is not supposed to dispel glimpse, let alone Manta Style which is just a basic dispel + disjoint projectile. This undispelled by death itself may be unintended, but the point that it's supposed to be undispelable (by basic/strong dispel) still stands. If you die right after glimpse is casted, and buyback before it's completed, you'll still be glimpsed back. Manta Style is supposed to only apply basic dispel, and glimpse is not dispellable, not even by death, which is the strongest dispel in the game (even doom is dispelled on death). I want this to be intended not because Disruptor is too weak, but because I think the fact that glimpse is "dispelled" by manta style is itself unintended, and that unintended behavior makes Disruptor weaker than it's supposed to be. RERUN: 9 Pandas vs Team Falcons - Game 1 - ESL One Kuala Lumpur 2023 - Group B 996 ESL_DOTA2 This time in 7.21d, the cooldown of the skill has been increased to six.Livestreams 7.35 OUT! Best player explains new patch + 90% winrate on it 2565 masondota2ġ2k Pos5, ESL waiting room 1374 dubudotaīrewmaster and I broke up :( I will NOT be taking any questions 1350 monkeys_foreverįROSTIVUS WAITING ROOM (Going round a roundabout until patch is out) 1016 TeaGuvnor The mana was also increased to 70/80/90/100 from 75. In 7.21c, Nethertoxin was reworked so that the area-of-effect damage would no longer stack. Note that prior to patch 7.21c, Viper had agility gain of 3.3. Viper has again been nerfed, with agility gain lowered to 2.5. ![]() Even the case range was rescaled from 1000 and is now 700/850/1000. Cool down has been increased to 115/80/45 with manacost increased to 100/150/200 from 100. In particular, the 7.21d patch makes changes to his False Promise. ![]() Oracle was the most picked hero in the recent major, so it's not surprise he experiences some nerfs. Coupled with the change in 7.21c where Electric Vortex no longer slows the hero, it will be interesting to see how the hero fares in competition. Damage from Static Remnant was increased to 120/175/230/285 while the pull distance of Electric Vortex was increased as well to 180/220/260/300. Storm Spirit also got another good rework, with intelligence increasing to 23 + 3.9. Like Arc Warden, this could signal a comeback for the hero, as Dota Buff shows she wasn't even picked during the recently concluded DreamLeague Season 11 Major. This had already been increased back in 7.21, and this addition could be a signal for players to try him out.ĭrow Ranger obtained a good rework as well, with an agility gain increase to 2.8 and base agiltiy upped by six. The duration of Arc Warden's Tempest Double has increased to 16/20/24. Arc Warden's agility gain increased to 2.4 from 2.1. In the case of heroes, Arc Warden received a good buff. For example, Solar Crest sees most players who play support heroes typically stop at Medallion of Courage. Overall, these do not really affect the items that much. Finally, there is Solar Crest, with the target attack speed increased/reduction changed to 80. Rod of Atos, on the other hand, not only has its cooldown increased to 18 from 16, but cast range has been lowered to 1100 from 1150. While the recipe cost for Aeon Disk has been lowered to 1100, Guardian Greaves has its costs increased to 1800.
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